The Order of Bast
Basic Skills
Every member of the Order of Bast should have
these CoC skills at at least 25% or higher. If
you don't, the Order will provide teachers
to give your character these skills.
Sneak, Hide, Dodge, Jump, Climb, Swim, Knife,
Fast-Talk, Disguise, First Aid, Read/Write Ancient
Egyptian Hieroglyphs, Speak Arabic (Unless your
character is Arabic, then Speak English)
These skills are in addition to whatever Knowledge
or Firearms skills your character may possess.
Over some time, your character will learn
skills in Occult, Kama Sutra and Cthulhu Mythos
just by spending time in the Order's extensive
library and performing the Rituals.
Skill
Training
Here is what RuneQuest says on training a
character. RuneQuest is another game that Chaosium
puts out that is almost identical to the system
in Call of Cthulhu.
First you need to find a teacher that has
a higher percentage than you in the skill you
wish to learn. Then the GM determines how long
it will take to teach you this skill. At the end
of the training session, you make a 1D6-2 increase/decrease
to your chance with that skill. Note that you
could go backwards. This is to indicate that you
are totally confused and nothing stuck in your
head. (There are lousy teachers out there). If
you feel unlucky with the dice, you can opt to
take a straight 2% increase to your skill without
rolling. This must be announced ahead of time.
Basic Spells
Every member will be taught the following
spells within their first year:
Contact Bast, Summon Cats, and Speak with
Cats.
- Contact Bast:
Caster spends 1POW point and 1D6 MP. There is
no Sanity loss to Contact Bast for a member
of the Order. The caster then has half of their
Luck as a chance to contact Her. NOTE: The Luck
is modified since you spent a POW point! Add
10% chance if you are in a Temple of Bast. The
Caster may keep trying to contact Her by spending
POW. On the second and subsequent tries, the
Luck chance is not halved, but is still modified
by the POW loss. If/when successful, a projection
of Bast will contact the caster for 1D6 hours.
In this time, the caster may ask Her anything
and it is up to the GM what Her mood will be.
She will always start out friendly. If the caster
ticks Her off, she will immediately break contact
and perhaps deliver some sort of punishment.
- Summon Cats:
Spend 1MP per 10% chance to summon 1D20 felines
of any kind to the area the caster is in. Add
5% chance if you throw catnip into the air while
chanting. The cats must travel normally to get
to the caster, though. It's the GM's call as
to how far away the cats are and how long it
will take for them to reach the caster. There
is no Sanity loss for a member. NOTE: There
is no Bind spell in existence. The cats will
do whatever they want when they get to you.
Anyone who has ever been owned by a cat will
know there is no way you can make a cat do what
you want (unless they feel like it)!
- Speak with Cats:
This spell will work on any feline and they
must be present with the caster. Spend 1 POW
point then match the caster's INT with the feline's
INT on the Resistance table to find your chance.
The chances are that it will be high (hopefully!).
The caster then has 1D6 hours to then converse
with that one feline. The feline will understand
you and vice-versa. There is no Sanity loss
for a member. Again, there is no Bind involved
here, so the feline can decide she doesn't want
to talk to you. It's up to the GM to play the
feline and to portray their intricate moods.
- Females
only! POW Drain:
This spell is preformed only during their sex
rites in the Temple of Bast. It is only used
on willing Drones and never on the Sons of Bast.
This spell can be reversed so as to give POW
as well as take. The reverse is often used to
strengthen the Sons of Bast. Spend 1D8 MP. Match
POW vs. POW on resistance table. Add 10% chance
to the Order member because she has a willing
subject. If successful, she collects 1 pt of
permanent POW from him. If failure, she only
loses the 1D8 MP, but will regain them with
rest.
Special Skills
for the Sons of Bast
The Sons of Bast are somewhat of a crack military
team not unlike the Navy Seals. They learn tactics
and train together. Each member must have basic
training then they specialize in a certain area,
such as demolitions or communications. In addtion
to what I've outlined above, the Sons of Bast
must get the following basic skills at at least
25%:
Handgun, Rifle, Fist, Kick, Grapple, Headbutt,
Drive Auto, Tactics and Cthulhu Mythos.
After this training is finished, you then
become a specialist. Here are the six categories
and their skills These skills must be 35% or higher:
- Sniper: Sneak,
Lockpick, Track, Conceal, Camouflage, Track,
Hide, Climb, Disguise, Spot Hidden, Listen,
Scrounge, Rifle
- Demolitions:
Explosives (dynamite, grenades, plastique, etc.),
Chemistry, Physics, Mechanical Repair, Electrical
Repair
- Weapons: Sub-Machine
gun, Rifle, Shotgun, Handgun, Sword, Knife,
Martial Arts, Fist, Kick, Grapple, Headbutt,
Club, Cross Bow, Throw
- Communications:
Orate, Fast-Talk, Speak Other Lang.- German,
French, Chinese, Russian, Arabic and Spanish,
Photography, Read/Write Own Lang, Electrical
Repair and Mechanical Repair on radio equipment.
- Transportation:
Drive Auto, Pilot-small plane, small boat, Navigate,
Make Maps, Read Maps, Operate Hvy Mach., Mechanical
Repair, Electrical Repair, Ride-horse and camel,
Swim
- Knowledge:
Occult, Anthropology, Archaeology, History,
Astronomy, Library Use, Geometry, Read/Write-(English)
Latin, Greek, Arabic and Ancient Egyptian Hieroglyphs,
Speak Other Lang.-Latin
Special Spells
for the Sisterhood
The Sisterhood of Bast spends some of their
time in the 'real world'. Most low ranking members
are students or have other jobs. However, the
higher ranking members spend their time learning
the special spells and rituals that Bast offers
them. These can be nearly any spell out ot the
Call of Cthulhu rulebook, but keep in mind that
they are generally, "good" and don't
have much need to Summon Yog-Sothoth. Here are
the more advanced and widely used spells at their
disposal:
Heal, Deflect Harm,
Elder Sign, Dust of Suleiman, Voorish Sign, Enchant
Knife, Enthrall Victim, Create Gate, Summon/Bind
Nightgaunt, Summon/Bind Dimensional Shambler,
Power Drain, Seal of Isis, Voice of Ra
Th Ritual Spells are usually done to Power
Drain the Drones or Power Give to the Sons od
Bast. Rituals are also done to do a mass Healing
spell. Both rituals usually take all night and
involve orgies that would make Larry Flynt blush.
Take me to How to Play
a Bast cultist
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