Caster lvl 10. Add +4 caster level to all Necro* spells.
Spells
Cleric 0 1 2 3 4 5
Per Day 6 6+1 6+1 4+1 4+1 3+1
Spell DC 16 17 18 19 20 21
0: Cure Minor Wounds, Detect Poison, Light, Mending, Purify Food and Drink, Resistance
1: Bless, Cure Light Wounds, Deathwatch* [x], Detect Evil, Detect Undead, Remove Fear, Shield of Faith
2: Aid, Cure Moderate, Gentle Repose*, Hold Person, Lesser Restoration, Remove Paralysis, Silence
3. Animate Dead*, Cure Serious Wounds, Daylight, Prayer, Remove Disease
4: Cure Critical Wounds, Death Ward* [x], Divine Power, Panacea (p.152 SC), Restoration
5: Break Enchantment, Life's Grace (p131 SC) [x], Slay Living*, Spell Resistance [x]
Caster lvl 10. +4 caster level to all Necro spells.
Necromancy specialization. Prohibited from Enchantment and Conjuration.
Add +1 to the DC saves of all Necro spells.
Spells
Wizard 0 1 2 3 4 5
Per Day 4+1 6+1 6+1 5+1 4+1 3+1
Spell DC 17 18 19 20 21 22
0: Acid Splash, Detect Magic, Disrupt Undead*, Mage Hand, Read Magic
1: Chill Touch*, Comprehend Languages [x], Magic Missile x2, Protection from Chaos [x], Ray of Enfeeblement*, True Strike
2: Alter Self, Blindness/Deafness, Blur, Command Undead*, Ghoul Touch*, Invisibility, Spectral Hand*
3: Arcane Sight [x], Dispel Magic, Displacement, Halt Undead*, Vampiric Touch* x2
4: Assay Spell Resistance, Dimension Door, Enervation*, Remove Curse, Stoneskin
5: Animate Dead*, Telekinesis, Teleport, Troll’s Blood
Lor'tanu
Diviner* +1 DC, extra slot
Chronomancer** +5 DC
Prohibited: Enchantment
Wizard Spells: 4 /6+1/6+1/6+1/6+1/5+1/4+1/4+1/3+1/1+1
DC: 18 + spell level
Permanent spells: Arcane Sight, See Invisibility, RTB and Darkvision
0: Detect Magic, Mage Hand, Measure Time**, Read Magic
1: Burning Hands, Comprehend Languages* [x], Detect Secret Doors*, Magic Missile, Protection from Chaos [x], Shocking Grasp, Temporal Sheen** (Seeing an instant ahead gives +2 to hit, +1 AC to target)
2: Alter Self, Invisibility, Locate Object*, Melf's Acid Arrow, Resist Energy, Scorching Ray, Second Chance** [x]
3: Blindsight, Dispel Magic, Halt Undead, Haste, Tongues* [x], Ascertain Spellcaster* (Find out who created/cast an item or effect), Temporal Backstep** (Future version of caster travels back one round to gain extra actions now)
4: Detect Scrying*, Dimension Door x2, Shout, Stoneskin, Wall of Fire, Temporal Push** (Send target forward in time up to 1 round / 2 levels)
5: Bigby's Interposing Hand, Break Enchantment, Prying Eyes*, Telekinesis, Teleport, Temporal Do-Over** (Redo all events of previous round)
6: Bigby's Forceful Hand, Chain Lightning, Teleport (Silent), True Seeing* [x], Temporal Banishment** (Get rid of enemy by sending into far future)
7: Bigby's Grasping Hand, Greater Teleport x2, Vision* (As legend lore, but quicker and strenuous), Reset**
8: Bigby's Clenched Fist, Mind Blank [x], Moment of Prescience* [x], Protection from Spells [x]
9: Foresight* [x], Time Stop
In Ring of Spell Storage: Reset** and Web