Lor-tanu: Permanent spells: Rary's Telepathic Bond and Darkvision. Wizard Spells: 4 /6+1/6+1/6+1/6+1/5+1/5+1/4+1/3+1/1+1 DC = 18 +spell lvl, DC +1 Divination, DC +5 Chronomancy 0: Clean, Read Magic, Mage Hand, Measure Time 1: Comprehend Languages, Detect Secret Doors (sp), Magic Missile x3, Protection from Evil, Temporal Sheen 2: Alter Self, Bear's Endurance, Eagle's Splendor, Blur, Knock (sp), Second Chance, See Invisibility 3: Arcane Sight, Ascertain Spellcaster, Blindsight (sp), Dispel Magic, Protection from Energy x2, Temporal Backstep 4: Arcane Eye, Dimension Door x2, Evard's Black Tentacles (sp), Temporal Barrier, Temporal Push, Wall of Fire 5: Adaptation, Bigby's Interposting Hand, Prying Eyes, Teleport x2 (spx1), Temporal Do-Over 6: Adaptation (Silent), Bigby's Forceful Hand (sp), Chain Lightning, Disintegrate, Greater Dispel Magic, True Seeing 7: Forcecage (sp), Greater Teleport x2, Reset, Vision 8: Bigby's Clenched Fist (sp), Mind Blank x2 [x], Moment of Prescience 9: Foresight, Time Stop (sp) Ring of Major Spell Storing: Mind Blank [x] and Web Relastra: Permanent spells: Prot. From Evil, Comp Lang., See Invisibility, Arcane Sight, Rary's Tele Bond Wizard Spells: 4 /7+1/6+1/6+1/6+1/6+1/5+1/4+1/3+1/1+1+1 DC = 19 +spell lvl, DC +1 Conjuration/Enchantment 0: Clean x2, Read Magic, Mage Hand (sp) 1: Endure Elements, Feather Fall, Identify, Obscuring Mist (sp), Protection from Chaos (sp), Summon Alien I, True Strike, Unseen Servant 2: Alter Self, Darkvision, Familiar Pocket, Knock, Silent Scribe, Summon Alien II, Web (sp) 3: Clairaudience/Clairvoyance, Displacement, Fly, Magic Circle against Evil, Tongues (sp), Protection from Energy, Summon Alien III 4: Assay Resistance, Charm Monster (sp), Dimension Door x2, Evard's Black Tentacles, Stoneskin, Summon Alien IV 5: Adapation, Break Enchantment, Charm Monster (Heightened), Mummy's Bindings (Heightened), Teleport x2 (spx1), Summon Alien V 6: Adapation (Silent), Disintegrate, Greater Dispelling, Teleport (Silent), True Seeing, Summon Alien VI 7: Banishment (spx1), Disintegrate (Heightened), Greater Teleport x2, Summon Monster VII 8: Devastating Magic, Mind Blank [x], Protection from Spells, Summon Alien VIII x2 (spx1) 9: Mordenkainen's Disjunction (sp), Power Word Kill, Summon Monster IX Necromancer: Caster lvl 8. +3 caster level & +1 DC to saves for all Necro spells. DC = 17 + spell lvl Wizard 0 1 2 3 4 5 Per Day 4+1 6+1 6+1 5+1 3+1 2+1 0: Clean, Read Magic, Mage Hand x2, Animate Animal 1: Comp Lang, Expeditious Retreat, Magic Missile x3, Protection from Chaos (sp), Ray of Enfeeblement 2: Alter Self, Command Undead, Cat's Grace, Ghoul Touch, Scare, Spectral Hand x2 (spx1) 3: Arcane Sight, Displacement, Gentle Repose, Protection from Elements, Vampiric Touch x2 (spx1) 4: Assay Resistance, Dimension Door, Enervation, Stoneskin 5: Adaptation, Animate Dead (sp), Teleport DC 15 + spell lvl Cleric of Morwen. Caster lvl 8. Add +3 caster level to all Necro spells. DC = 15 + spell lvl Spells Cleric 0 1 2 3 4 5 Per Day 6 6+1 5+1 3+1 3+1 2+1 0: Create Water, Detect Magic x2, Detect Poison, Light, Mending 1: Bless, Cause Fear, Divine Favor, Endure Elements, Protection from Evil, Shield of Faith 2: Aid, Lesser Restoration, Cure Moderate Wnds x2, Death Knell 3: Animate Dead, Cure Serious Wounds x2, Prayer, Speak w/Dead 4: Cure Critical Wounds x2, Death Ward, Restoration 5: Cure Light Wounds (Mass), Slay Living x2